Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.) Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Near Mint - $0.50
Lightly Played - $0.50
Moderately Played - $0.50
Heavily Played - $0.25
Damaged - $0.25
Near Mint Non-English - $0.50
Lightly Played Non-English - $0.50
Moderately Played Non-English - $0.50
Heavily Played Non-English - $0.25
Damaged Non-English - $0.25