Spike Weaver enters the battlefield with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
Near Mint - $7.50
Lightly Played - $7.25
Moderately Played - $6.00
Heavily Played - $4.50
Damaged - $3.75
Near Mint Non-English - $7.50
Lightly Played Non-English - $7.25
Moderately Played Non-English - $6.00
Heavily Played Non-English - $4.50
Damaged Non-English - $3.75