Prevent all combat damage that would be dealt by non-Werewolf creatures.
Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
Near Mint - $5.50
Near Mint Non-English - $5.50
Lightly Played - $5.25
Lightly Played Non-English - $5.25
Moderately Played - $4.50
Moderately Played Non-English - $4.50
Heavily Played - $3.50
Heavily Played Non-English - $3.50
Damaged - $2.75
Damaged Non-English - $2.75