Prevent all combat damage that would be dealt by non-Werewolf creatures.
Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
Near Mint - $7.00
Near Mint Non-English - $7.00
Lightly Played - $6.75
Lightly Played Non-English - $6.75
Moderately Played - $5.75
Moderately Played Non-English - $5.75
Heavily Played - $4.25
Heavily Played Non-English - $4.25
Damaged - $3.50
Damaged Non-English - $3.50