Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
Near Mint - $1.25
Lightly Played - $1.00
Moderately Played - $1.00
Heavily Played - $0.75
Damaged - $0.75
Near Mint Non-English - $1.25
Lightly Played Non-English - $1.00
Moderately Played Non-English - $1.00
Heavily Played Non-English - $0.75
Damaged Non-English - $0.75