Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Near Mint - $0.95
Near Mint Non-English - $0.95
Lightly Played - $0.90
Lightly Played Non-English - $0.90
Moderately Played - $0.76
Moderately Played Non-English - $0.76
Heavily Played - $0.57
Heavily Played Non-English - $0.57
Damaged - $0.47
Damaged Non-English - $0.47