Flying
As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result.
At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result.
At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result.
Near Mint - $0.50
Near Mint Non-English - $0.50
Lightly Played - $0.47
Lightly Played Non-English - $0.47
Moderately Played - $0.40
Moderately Played Non-English - $0.40
Heavily Played - $0.30
Heavily Played Non-English - $0.30
Damaged - $0.25
Damaged Non-English - $0.25