Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
As long as you have at least 7 life
more than your starting life total,
creatures you control get +2/+2.
Near Mint - $2.75
Lightly Played - $2.50
Moderately Played - $2.25
Heavily Played - $1.75
Damaged - $1.50
Near Mint Non-English - $2.75
Lightly Played Non-English - $2.50
Moderately Played Non-English - $2.25
Heavily Played Non-English - $1.75
Damaged Non-English - $1.50