While you have a Digimon or Tamer with the [ADVENTURE] trait on the field, you can ignore this card's color requirements.
[Main] [Draw 2]. (Draw 2 cards from your deck.) Then, place this card in the battle area.
[All Turns] When any of your level 5 or higher Digimon would leave the battle area, [Delay]. (By trashing this card after the placing turn, activate the effect.)
• You may play 1 level 5 or lower Digimon card with the [ADVENTURE] trait from your hand without paying the cost.
Near Mint - $0.25
Lightly Played - $0.24
Moderately Played - $0.20
Heavily Played - $0.15
Damaged - $0.13
Near Mint Non-English - $0.25
Lightly Played Non-English - $0.24
Moderately Played Non-English - $0.20
Heavily Played Non-English - $0.15
Damaged Non-English - $0.13