Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)
Thievery requires subtlety, from the beginning of the heist to the end.
Near Mint - $0.50
Near Mint Non-English - $0.50
Lightly Played - $0.47
Lightly Played Non-English - $0.47
Moderately Played - $0.40
Moderately Played Non-English - $0.40
Heavily Played - $0.30
Heavily Played Non-English - $0.30
Damaged - $0.25
Damaged Non-English - $0.25