Prevent all combat damage that would be dealt by non-Werewolf creatures.
Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
Near Mint - $6.25
Near Mint Non-English - $6.25
Lightly Played - $5.75
Lightly Played Non-English - $5.75
Moderately Played - $5.00
Moderately Played Non-English - $5.00
Heavily Played - $3.75
Heavily Played Non-English - $3.75
Damaged - $3.25
Damaged Non-English - $3.25