Prevent all combat damage that would be dealt by non-Werewolf creatures.
Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
Near Mint - $3.00
Near Mint Non-English - $3.00
Lightly Played - $3.00
Lightly Played Non-English - $3.00
Moderately Played - $2.50
Moderately Played Non-English - $2.50
Heavily Played - $1.75
Heavily Played Non-English - $1.75
Damaged - $1.50
Damaged Non-English - $1.50