Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.
Near Mint - $0.25
Lightly Played - $0.24
Moderately Played - $0.20
Heavily Played - $0.15
Damaged - $0.13
Near Mint Non-English - $0.25
Lightly Played Non-English - $0.24
Moderately Played Non-English - $0.20
Heavily Played Non-English - $0.15
Damaged Non-English - $0.13