Creature and enchantment spells you control can't be countered.
3G: Target land you control becomes an X/X Elemental creature with haste and trample until end of turn, where X is the number of enchantments you control. It's still a land.
Near Mint - $2.00
Lightly Played - $1.75
Moderately Played - $1.50
Heavily Played - $1.25
Damaged - $1.00
Near Mint Non-English - $2.00
Lightly Played Non-English - $1.75
Moderately Played Non-English - $1.50
Heavily Played Non-English - $1.25
Damaged Non-English - $1.00