Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Near Mint - $0.50
Lightly Played - $0.47
Moderately Played - $0.40
Heavily Played - $0.30
Damaged - $0.25
Near Mint Non-English - $0.50
Lightly Played Non-English - $0.47
Moderately Played Non-English - $0.40
Heavily Played Non-English - $0.30
Damaged Non-English - $0.25
Foil Prices
Near Mint Foil - $0.50
Lightly Played Foil - $0.47
Moderately Played Foil - $0.40
Heavily Played Foil - $0.30
Damaged Foil - $0.25
Near Mint Foil Non-English - $0.50
Lightly Played Foil Non-English - $0.47
Moderately Played Foil Non-English - $0.40
Heavily Played Foil Non-English - $0.30
Damaged Foil Non-English - $0.25