At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Near Mint - $9.25
Lightly Played - $9.00
Moderately Played - $7.50
Heavily Played - $5.75
Damaged - $4.75
Near Mint Non-English - $9.25
Lightly Played Non-English - $9.00
Moderately Played Non-English - $7.50
Heavily Played Non-English - $5.75
Damaged Non-English - $4.75