Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equipped creature gets +2/+1 and has ward {2}. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Near Mint - $0.25
Lightly Played - $0.24
Moderately Played - $0.20
Heavily Played - $0.15
Damaged - $0.13
Near Mint Non-English - $0.25
Lightly Played Non-English - $0.24
Moderately Played Non-English - $0.20
Heavily Played Non-English - $0.15
Damaged Non-English - $0.13
Foil Prices
Near Mint Foil - $0.25
Lightly Played Foil - $0.24
Moderately Played Foil - $0.20
Heavily Played Foil - $0.15
Damaged Foil - $0.13
Near Mint Foil Non-English - $0.25
Lightly Played Foil Non-English - $0.24
Moderately Played Foil Non-English - $0.20
Heavily Played Foil Non-English - $0.15
Damaged Foil Non-English - $0.13