Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Near Mint - $1.00
Lightly Played - $1.00
Moderately Played - $1.00
Heavily Played - $0.75
Damaged - $0.50
Near Mint Non-English - $1.00
Lightly Played Non-English - $1.00
Moderately Played Non-English - $1.00
Heavily Played Non-English - $0.75
Damaged Non-English - $0.50